Connect Four
Players : 2 players
Recommended age : 5 & Up
This is a classic vertical checkers game that's fun whether you're up-and-down, across or diagonal!
The rules are simple: try to build a row of four checkers while keeping your opponent from doing the same. One player has red checkers; the other has black checkers. To play, alternate turns at dropping one of checkers down a slot at the top of the upright grid. The first player to get four checkers lined up in a row in any direction--horizontal, vertical, or diagonal--wins the game.
Sounds easy, but it's not! The vertical strategy creates a unique challenge: you must think in a whole new way to block your opponent's moves! For 2 players. Game includes: grid, two end supports, 21 black checkers and 21 red checkers.
Connect Four is extremely habit-forming because you get totally engaged in the game-play. It takes skill, a little bit of luck, and a decent amount of humor to play. Enjoy…….
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Sorry
Players : 2 - 4 players
Recommended age : 6 & Up
This game is a classic family fun for 60 years. Because this is a travel-sized game, it's simplified in that there are only two colored pieces, or "movers," for each player.
The game board is nicely designed so that it folds into itself, creating a compact carry case. The game also features a spinner rather than dice, and the only loose pieces, the movers, tuck away nicely into individual cubbies when the game is closed up.
This board game of Sorry offers players the use of a lot of strategy and a little luck to get their game pieces from the Start field to the Home field on the board. Players can send each other pieces back to the Start. The uniqueness of this board game is that there is no dice, rather players have to draw cards, with numbers that allow certain actions, and also the dreaded "Sorry" cards.
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Scrabble
Players : 2 - 4 players
Recommended age : 5 & Up
The classic and all time best selling board game Scrabble needs no introduction at all. We know this game since we were a child. This is one of childhood favorite of mine.
If there's any game out there that normally makes little kids feel left out, it's Scrabble, the word game that's usually played by adults and older kids. But Scrabble Junior is a great way to introduce young children to the game and get them interested in how words are formed.
In the beginner game, specially developed for younger kids, players draw seven tiles from a pool, then work to match letters to the ones printed on the board. As they work through their tiles, they spell out the words, one letter at a time, and receive points for finishing each word. By the end of the game, they'll have used over a hundred letters to work through a variety of different words. On the other side of the board there is a basic version of the classic Scrabble game with simple scoring rules.
It's easy to see why Scrabble is not only a fun game, but also a fantastic educational tool. Scrabble makes learning fun. Obviously, it requires and builds strong vocabulary and spelling, but it also requires math (players need to see what plays are worth what) and strategy (players need to see what plays are worth the most and what plays might keep their opponents from scoring), even spatial relations and probability. And if you play in teams, you have to work together. It's a great opportunity for kids to teach and learn from each other.
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Battleship
Players : 2 players
Recommended age : 8 & Up
Like many classic games, Battleship walks a fine line between strategy and luck. The goal is to conceal the location of your ships while finding and destroying your enemies' fighters.
Children are always trying to negotiate and strategize with parents, teachers or friends about big issues and small ones. Battleship is a strategy game that puts an older child's reasoning skills to play. As players, they command five different sized battleships they strategically place in the ocean, essentially suitcases with a top for the strategic hits on opponents and bottoms, where one's battleships are positioned for battle.
During game play, players attempt to sink the opponent's ships while trying to prevent his/her own ships from being sunk. Gamers fire shots on their opponent's ships by calling out number and letter locations in the sea. The loser is the player who ships are sunk.
This game is for two players. Battleship enhances a player's inductive reasoning, patience and concentration. It requires players to think through a strategy and deploy a plan of attack.
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It's a very simple game, but it's a lot of fun and it's a great learning tool. Grids and coordinates can be intimidating for school kids. Being exposed to them for the first time in a fun context is the ideal icebreaker It is a great way for a child to get familiar with how grids work. It helps them to understand the relationship between the columns and rows, as well as the relationship between an actual object or sequence of events and their representation on a graph.
Battleship requires logic and reason. You have to keep track of the shots you've taken. Trying to figure out where to shoot next sharpens probability skills. If you make a hit, you need to decide what square is your best next target. Battleship requires you to formulate a mental picture of your opponent's set up and to keep that picture in mind, making and remembering adjustments as the game unfolds and new information comes in. Not only that, but you need to be aware of what your opponent is doing also.
Battleship is a game of strategy, memory and logic. Playing Battleship and games like it can sharpen a child's mind. It's important to make learning fun for children. Taking time out for a game, even in the classroom, can be a great way to let off steam without abandoning your lessons completely. |
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Twister
Players : 2 - 4 players
Recommended age : 6 & Up
This favorite classic twister has established for more than 40 years. This game is easy with so much potential for hilarity. The game includes a plastic mat with red, blue, yellow, and green spots; a spinner; and instructions.
To play (as if you didn’t already know…), two to four players face each other, with the plastic mat in the center. A referee spins the spinner, then calls out the body part and the color the arrow points to ("Left foot, blue," "Right hand, yellow").
All players, at the same time, follow the directions, placing the appropriate body part on a vacant circle. The last person standing—er, crouching—wins. To be successful, some advance planning and spatial relations skills are helpful in avoiding the inevitable collapse. |

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